Casual Commitments: 10,000,000, a Game for Casual and Hardcore Gamers Alike

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Brent Hopkins

The past few weeks I have been putting some time into a game called 10,000,000 (which will be shortened to 10M for the remainder of this article) developed by EightyEight Games. This game is available on the iOS, and Android app stores, as well as Mac, Linux, and Windows via Steam.

The game is a puzzle-roleplaying mish-mash that really comes together into a fun little package. The game stars your hero (who is nameless) who is locked in a decrepit keep where he must score the titular 10M points to escape. To score points he must make his way through a dungeon killing monsters and collecting gold, wood, stone, and experience points to get stronger. The stronger he gets the longer he can survive in the dungeon and the higher his score can climb.

The story is not something that will keep you engrossed in the game and as it is a casual game that can be expected. The gameplay is where the strength really lies and it will keep you coming back for one round after another. The game uses the infinite run formula made popular by games like Temple Run to display the dungeon battles. Your adventurer moves from the left side of the screen to the right and if you get pushed too far left you lose and return to your bed to spend your spoils.

To fight the monsters you play a match-three style puzzle game with different matches doing different things. The sword and the staff do damage, the chests give you items, the keys unlock chests and doors, the shields give defense to attacks, and the stone and wood give you resources to fix your prison keep.

The game also throws in up to three quests per run for the so you have something to try and accomplish instead of just blindly trying to get the highest score each time. They are all explained succinctly and rarely take any special play to achieve.

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Your typical 10M game board.

The difficulty in 10M comes from the general passing of time and enemies whose attacks slowly push your hero further and further left until he dies. Since there are so many different tiles and you are constantly on a time limit, you may find yourself needing to open a chest but instead you have a board full of stones to deal with. This pressure is what keeps the game flowing, but if that were all there was the game would be tragically boring. The RPG elements are the second side of this glorious puzzle game and really make it a complete package.

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This is what your adventurer’s base tends to look like when you start.

The hub for 10M is where most the RPG elements are found and they come in a few different flavors. They will either make your attacks stronger or make your defense higher so you can take more hits from monsters. These are permanent, and this is where all the gold, materials, and experience will get used. Wood and stone are used for repairing your keep, which unlocks higher upgrades. Experience is used to give you passive benefits every run, which make the game easier. Gold is used for all of the armor and weapon upgrades. These are all pretty standard fare and won’t take anything but time to unlock. The game throws the player for a loop with the last upgrade area’s potions. Each potion you unlock has a plus and a minus so the player must choose what they want each run.

The game is addictive and fun as you see your little adventurer getting stronger each time you lose and have to upgrade back at the hub. As you repair your place you get this sense of fighting from the absolute bottom –where even the rooms don’t want you– to fighting with Excalibur and slaying dragons. The potions are also a great addition to this type of game. Instead of feeling like you are wasting time matching objects if you have fully upgraded your hub area with wood and stone, you can activate a potion to turn those into gold or experience instead.

The game just flows along and because the rounds are really quick you never feel this burden of loading it up and suddenly having to invest 40 minutes like you would with a game like Triple Town or Candy Crush Saga, where you only get so many chances then you must pay or wait to play again. The achievements are also well made for the Steam platform, since they follow the natural progression of the game and test your skill and determination. One achievement requires the player to use every potion in the game and get 10M points. This is interesting because there are many overlapping potions and the player should have upgraded everything to tackle this as well.

I have dumped about nine hours into this game and I am sure to play quite a few more (still need that potion achievement). I highly recommend picking this up on a mobile device or Steam for $4.99 as it fits great for hardcore gamers and casuals alike.

I give 10000000 4/5 stars, because it is the perfect idle game to play.

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