In Games Worth Going Back For we look at recent games that you may have skipped that should be picked up sooner rather than later. Today: Asura’s Wrath for the PlayStation 3.
Asura’s Wrath for the PS3 is an action game made by Capcom that is a completely unique experience. The game plays more like an extended anime episode, with credits rolling with each new chapter and the characters coming off as caricatures of some of your favorite childhood characters. The game is quite fun and is easy to play bit-by-bit to completion. You play the role of the God Asura and set out to get vengeance for the wrongs committed against you. Think Taken the game.
The story of Asura’s Wrath is pretty simple. On a planet similar to Earth called Gaea, an eternal struggle is being fought between eight Buddhist-inspired Gods against the hellish race called Gohma. The Gods and their soldiers are situated in space and the Gohma (led by Vlitra, a massive Gohma that takes up a huge chunk of the planet’s surface each time it spawns) spawn from Gaea itself. After each major battle Vlitra sleeps and gets stronger and the Gods kill the lesser Gohma between each skirmish.
Deus, the leader of the eight Gods, wants to end the struggle once and for all but requires a power source called Mantra, which comes from people’s souls, to strike a massive blow against Vlitra. Small world that Gaea is, Asura’s daughter is a priestess who can manipulate Mantra and empower those she prays for.
Deus, being the upstanding guy he is, kidnaps Asura’s daughter and personally kills Asura. Asura, being known for his rage, actually doesn’t fade away into Mantra, but instead takes hundreds of years to resurrect to get his vengeance. There is friendship, family, and fights throughout and it is just fun to play through. It is a crazy story but really is very simple to follow.
The gameplay is pretty standard beat-em-up fare with a few combos here and there. You don’t really learn new skills or obtain new abilities throughout the game. The fights are all based on a health/damage bar you must fill by hitting your opponent. Once the bar is filled, you are taken to a quick time sequence, where you either defeat the enemy or are taken to the next stage of the fight. If you hate QTEs (quick time events), this game is not for you, as the set pieces are so insane in this game that they are used extensively to allow the player to watch the action like it was an anime.
Like Dragonball Z, Asura unlocks more powerful forms instead of items and abilities, which make him hit harder and move faster. It truly feels like you start as Goku and end up at Super Saiyan 4 by the end of the game.
Capcom also throws in a nice break where you get to play as another god named Yasha. He doesn’t have as many power changes as Asura as he starts out stronger, but he’s extremely fast and a hard hitter. I really loved playing as Yasha and I am glad he is a major part of the game. Oddly, enough, that isn’t my favorite thing about Yasha though but I’ll explain what is later.
This game looks relatively good. I found that some of the backgrounds were quite underwhelming but the detail given to the characters really does make you feel like you’re fighting as a god against other gods. If you have played God of War’s epic battles you will get much the same feel.
A bit sepia toned for my liking
The sound and music are really nice in this game, but one track in particular stood out for me and that would be, Yasha’s Theme. It fits so well when it is played throughout the game and honestly reminded me of two of my favorite animes from my youth: Cowboy Bebop and Trigun.
Always a perfect kickoff for blowing up beasts and fighting gods.
The rest of the soundtrack gives off the appropriate epicness of playing as a Buddhist god with lots of Eastern flourishes as opposed to the standard classical scores you get from most, “war of the ages” soundtracks.
This game would not necessarily be worth the full price on release, but now that it has dropped in price I must say I was thoroughly entertained throughout. The characters are over the top, but they are each unique enough to get you some favorites here or there. The fights are extravagant as well and everything is held together well over the eight or nine hour play time. I think most people had an interest in playing a DBZ fight scene in all its grandeur, and this was the first time in my life that feeling was sated. Capcom seemed to have had a completely self-serving time with this game and even included DLC to further the mystique of the world’s best fighters with fights available against Ryu and Akuma from Street Fighter.
Brent Hopkins considers himself jack-o-all-trades and a great listener. Chat with him about his articles or anything in general at firstname.lastname@example.org.