Comics

Major Issues: Trees #3

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In Major Issues, we look at one newly released comic book each week. Updated Fridays.

Gardner Mounce

Trees #3
Written by Warren Ellis
Art by Jason Howard
Published by Image Comics
Published: 7/24/14

As pop culture would have it, there are two ways that aliens are going to invade. There’s the Invasion of the Body Snatchers/Men in Black type where one day we find out that the aliens have been living right under our noses for years. And there’s the Independence Day/The Hitchhiker’s Guide to the Galaxy type where the aliens just announce that they’re here and in a few seconds we’ll all be dead. The first thing we notice is that Will Smith has saved us from both types. The second thing we notice is that, in both scenarios, the aliens are accessible antagonists—they’re here among us for us to interact with or fight or whatever, or they’re above us in spaceships for us to throw rocks at. But imagine if an alien race left some undeniable symbol of their presence and utter superiority, and then just left us to scratch our heads about it.

In Warren Ellis and Jason Howard’s Trees, an alien race has punctured the globe with monumental, sky-scraping towers (which humanity has dubbed “trees”)—and then vanished, like, your move, humans, and haven’t returned or made contact for over a decade. Less us-versus-them-story and more human drama, Trees tracks a number of story lines that span the globe, from an ex-professor in Cefalu and the fascist’s girlfriend who stalks him to scientists in Antarctica studying a mysterious black bloom growing at the base of a “tree.”

Ellis handles it all with incredible subtlety. A lesser writer would have written swathes of heavy-handed narration, but after some necessary exposition in the first issue Ellis constructs the world scene-by-scene with zero narration at all. A narrator-less story gives the sense that the reader knows just as much as the characters do about the trees—hardly anything. It also stresses the importance of the present moment: the world has halted since the trees arrived; they are ever-present, in nearly every scene; timeless and unchanging; dominating the landscape and laying waste to our sense of importance and human scale of time. Subtle also is Ellis’ dialogue. It’s been ten years since the trees arrived, so it’s only natural that people aren’t having exposition-heavy conversations about them. People are solving small problems on their own small stages, leaving the reader to synthesize bits of information to form the larger picture. The dialogue is smart, clipped, and avoids pandering.

Jason Howard is one of those imminently readable artists whose art is so functional that it’s almost invisible. It takes a keen eye to discern his moves. He uses the same types of panels over and over, and, taken together, the pages form a rhythm. There are the borderless panels that suggest timelessness, the bordered action panels that break the borderless panels up, and the white-backgrounded panels that strip the world down to action, reaction, and emotion. The borderless panels often establish expansive spaces like arctic vistas, sterile cafeterias, and “tree”-dotted Italian landscapes. These ground us in the sense of timelessness that the “trees” have imposed. These borderless panels are the arena on which the story takes place, and the places to which we always return: huge silent spaces punctuated by human action. Much rides on Howard’s colors, which he uses to establish mood. From cool conciliatory blues to altercation-accompanying yellows and pinks, his art is about subtlety.

Alien invasion stories are generally heavy on action and light on mystery. And we usually know the invaders’ intentions by the end of act one, which gives us plenty of time for preparing for fighting, fighting, and high-fiving over the fighting that just occurred. Trees stands apart because, first of all, there are no roles for Will Smith to play in the movie adaptation, and second of all, we don’t have any idea why the aliens dropped these “trees” down on us. To study us? To suck the life from our planet? To mess with us? The whole fun is that not knowing makes us feel out-of-the-loop and insignificant, and that fear of our insignificance spurs us. Fun, right?

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Should You Get it?

Absolutely. As a writer, Ellis is confident as hell, and treats his readers with respect. These first three issues have been slim on action and heavy on establishing world, character, and conflict. He will not spoon feed, he will not pander. This is a serious comic for serious readers, and as with almost any Ellis comic, will most likely have tremendous payoff. Though, I will say, this comic might be more satisfying in trade paperback form where you can read a lot in one sitting.

Gardner Mounce is a writer, speaker, listener, husband, wife, truck driver, detective, liar. When asked to describe himself in three words, Gardner Mounce says: humble, humble, God-sent. You can find him at gardnermounce.tumblr.com or email him at gmounce611@gmail.com 

Major Issues: Head Lopper #1 and What We Talk About When We Talk About Lopping Heads

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In Major Issues, we look at one newly released comic book each week. Updated Fridays.

Gardner Mounce

Head Lopper: Issue 1
Written and Illustrated by Andrew Maclean
Colors by Mike Spicer
Self-Published
Release: 7/9/14

Comic books are stuffed with “Badasses.” These are characters so “Awesome” they encroach upon the “Mythic.” These are the characters who, in the first scene, catch a flying fist to the astonishment of a gathered crowd. These are the characters who lie sleepless on motel mattresses, hardly aware of the lusty nude figures curled against them. These are the characters who barely keep cigarettes tucked into mouth corners. Whose silhouettes can be seen in a screen of smoke. Who don’t have pasts until issue four (The Past Issue), when it’s revealed that everyone they’ve ever met died in a car accident. These are the characters who have clipped, masculine conversations with clipped, masculine men of any race. Who command presence. Who walk unafraid down the middle of dark echoey streets. Who splash water on their faces. Who reveal weapons just long enough for their assailants to say, “Oh, shit.” Who stand in a circle of assailants, allowing the tension to build with the knuckle-cracking and the jeering. Who then attack every assailant with every limb all at once, and somehow even use the assailants’ limbs against them. Who then stand in the epicenter of all that violence and hurt and look off somewhere else, to some new fight, to some new arena in which they can prove themselves again.

The badass myth speaks to a desire that (some/most/all) men have to be validated for physical strength and cool detachment. Something that most comic book readers are not known for, if you can even believe that. The desire runs deep. That means that the badass myth, however played out it is, will be here as long as men reading comic books are. The flip side is that so will parodies (thank god).

Head Lopper is one such parody. This self-described tongue-in-cheek “sword and monsters” comic is the story of a nomadic warrior, Norgal, and his unlikely companion, the severed head of Agatha the Blue Witch, who arrive on the Isle of Barra to slay a sea serpent. The promise of this series is lots of cartoon violence that toys with (and hopefully subverts) badass tropes and Nordic mythology.

Most of the tongue-in-cheekiness is carried by the art and dialogue and not the narration. There is hardly any narration, which is a good thing, since narration would have slowed down all the fun to be had lopping heads. A steady narrator would have also invited unnecessary backstory to a two-dimensional archetypal character who needs none. The Head Lopper is the Head Lopper is the Head Lopper. Who is the Head Lopper? The One Who Lops Heads. Anything more would run counter-purpose to the comic’s hack-and-slash readability. The story translates well visually, and the only major flaw in the writing in this issue is the dialogue. It never establishes a steady tone and see-saws between unpracticed “medieval speak” (people tend to say “indeed”) and the tongue-in-cheek modern dialogue that better suits it.

The art is simple, clean, and colorful. Maclean delivers wonderfully cinematic aspect-to-aspect panels that either establish setting and mood or cleverly show the passage of time and the silence between one head lopping and the next. Spicer’s colors really make this thing stand apart. He establishes a cool blue-green-gray-purple world and then tactfully splashes hot oranges and torrents of red to ratchet up the action. Characters are drawn in a simplified way, suggesting their archetypal, mythical roots–these are the symbols of masculinity.

Hopefully, in future issues, Maclean will make more use of his source material and give us something even more fun and subversive. Though there’s no guarantee, because as Maclean says, this is a sword and monsters comic–nothing more. True, it’s badass mythology, and played out, but what sets Head Lopper apart from the literally thousands of other comics of the brawn genre is that it doesn’t take itself too seriously. There are a thousand writers of badass stories out there, but very few who allow themselves to have a little fun with it.

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Should you get it?

I wouldn’t recommend this comic to someone new to the art form. This is more for seasoned comic book fans who want a nice break from all the up-their-own-asses badassery. Plus, it never hurts to support a talented self-published writer/artist. Get Issue 1 at the publisher’s site or from digital comic stores like Comixology for $1.99.

Gardner Mounce is a writer, speaker, listener, husband, wife, truck driver, detective, liar. When asked to describe himself in three words, Gardner Mounce says: humble, humble, God-sent. You can find him at gardnermounce.tumblr.com or email him at gmounce611@gmail.com 

Major Issues: Saga #20 and Binge Watching vs. Actually Doing Something

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In Major Issues, we look at one newly released comic book each week. Updated Fridays.

Gardner Mounce

Saga #20
Written by Brian K Vaughan

Art by Fiona Staples
Published by Image Comics
Release: 6/25/2014

Saga is not a comic for the faint of heart. It’s irreverent, crude, and pairs attraction with repulsion like a sociopathic sommelier. For example, this very NSFW picture of a naked woman with a spider vagina. Awesome! Saga is a mixed bag. It sometimes hits with you an ethical quandary, and sometimes hits you with arachnid genitals. Just like in life.

If you know nothing about the comic, it’s the story of Alana and Marko, citizens of the planet Landfall and its moon Wreath, respectively. Landfall and Wreath are at war, but since the destruction of one would mess up the other’s orbit, the war has been outsourced. It’s Star Wars meets Romeo and Juliet with a whole lot of Vonnegutian humor.

Of the many things Issue 20 deals with (drugs, dance lessons, …) it spends some of its time with Alana at her job at the Circuit (a television station, of sorts). She gets into a conversation with a coworker about what capital-g Good, if any, they’re doing as actors of the Circuit. The coworker says none; they’re drug-dealers, and the Circuit is the opiate for the masses. Alana counters by saying that as a kid she watched a Circuit show that irrevocably changed her views on poverty. But, her coworker counters, “What did you do? Join a nonprofit organization? Volunteer at a soup kitchen? Or did you lock yourself in a tiny room, shut the blinds and mainline every transmission like a junkie?”

This is a great question for our binge-watching culture, and the type of thing Saga is wont to ask. I’ll state it in another way: Is a story considered a failure if the audience doesn’t internalize the unique perspective and act on it?

It reminds me of a similar question brought up in Fahrenheit 451. In that book, the scholar-in-secret, Faber, argues that there are three things a healthy culture requires to avoid ossification: art with texture, leisure time to reflect upon that art, and the ability to act on the lessons learned from it. In our culture, I think that we do plenty of the first two, but do we allow ourselves to act on the implications of the art we engage with?

Allow me to completely derail this Saga train and talk a little about Orange is the New Black (no spoilers) because it’s a good example. Can we watch OitNB and shirk the onus to reform the prison system? Well, people do. But is this right? Are we avoiding the third step of Faber’s advice in Fahrenheit 451 and putting our society at risk of ossification? The best answer I can give is that social reform is a (possible) positive byproduct of good story, but not story’s objective.

The first thing stories do, as David Mamet says, is to order the universe into a comprehensible form. A story is working if your first inclination once an episode ends is to watch another one. That means you’re invested in its characters, in its world. It is ordering the universe into an exciting and comprehensible form and giving you some new perspective or understanding of it. And so a writer’s objective shouldn’t be “Well, I’m going to teach them all something,” but “I’m going to drop them into the world of story and show them (in an interesting way) a little of what it’s like to be these particular human beings.” If a story’s success was based on its ability to teach something, then we could reduce stories to preaching and pamphleteering. Our stories would all come to resemble The Pilgrim’s Progress. And, of course, stories are so much more than this. Great stores are like a black box we get dropped into. Once we get to the other side, we should be changed in some way. Maybe we don’t have a new answer, but we have a new perspective. In the case of OitNB, we see that the prison system is a dehumanizing system. It is not something the writers force on us like a sermon, but a condition of the characters’ lives. It is a necessary and unavoidable element of telling the story honestly.

But once we have that new perspective, is it wrong to not act on it? Are we watchers of OitNB immoral for locking ourselves in a dark room and binge-watching instead of working for prison reform?

Maybe you know more about the problem than I do, and maybe it’s not as bad as it seems, but based on what I know, I feel like I should do something. Am I going to go start a nonprofit? Rally in the streets? Honestly, no. But I will vote differently, and I will speak up in conversation. After all, maybe that’s the best way to effect social change–through stories, not through argumentative means, by showing how human lives are affected by the dehumanizing systems we have created, and creating empathy for them.

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Should you get it?

(Saga, not Orange is the New Black)

Yes. Though Saga has its weaknesses (almost all of the characters’ voices sound the same) it’s one of my favorite ongoing series. It’s smart, consistently hilarious, filled with bizarre environs and ridiculous characters, and very punk rock. It also raises great questions (see above article). You can get the trade paperback of the first six issues on Amazon or at your local comic book shop for $9.99.

Gardner Mounce is a writer, speaker, listener, husband, wife, truck driver, detective, liar. When asked to describe himself in three words, Gardner Mounce says: humble, humble, God-sent. You can find him at gardnermounce.tumblr.com or email him at gmounce611@gmail.com