review

Eudora Welty’s The Golden Apples and How to Write the Way People Actually Talk

Andrew Findlay

The Golden Apples is a collection of interwoven short stories about a town called Morgana, Mississippi. It explores the people, places and values of the town. It is very similar in structure to The Dubliners, except instead of Dublin it’s focused on Mississippi. Mississippi is a weird place. Like New Jersey, it has very specific associations in the national consciousness. Like New Jersey is supposedly hideous, marred by endless highways, and filled with people who only care about gym, tan, and laundry, Mississippi is supposedly just farmland, devoid of culture, and filled with fat racists. The problem with national preconceptions about different regions is that they are held mostly by people who have never been within 300 miles of those regions.

New Jersey

This is New Jersey.

That is to say – they might be based in part on fact, but the resulting ideas have usually been extrapolated beyond all semblance of reality. Mississippi definitely has problems. One prime example is that in 2009 (2009!) students at a Charleston, MS high school had their first integrated prom. Yea, sure, that’s messed up, but that doesn’t mean the entire state is full of ignorant people. The artistic contributions of Mississippians to American letters are staggering. You have the old, dead greats like Faulkner, Richard Wright, and Tennessee Williams. You have bestselling authors like John Grisham. You have current show-stoppers like Donna Tartt. Eudora Welty was a Mississippi author, and she was the equal, or close to it, of Faulkner. One of the things that made her so great was her command of language.

Her skill with language is two-fold. First off, Katherine Anne Porter once said that Welty had “an ear sharp, shrewd, and true as a tuning fork.” Her dialogue captures exactly how people actually say things, which is one of the first talents to disappear from the output of an author as they slide from first to second-rate. To give an example, this is what one character says in response to a question asking why she spent so long at her sister’s:

“I was comin’ back. Sister’s place a place once you get to it — hard time gettin’ out.”

This communicates the dropped g, the dropped “to be” verb that indicates casual Southern-accented conversation, but more importantly what happens towards the end of the sentence reflects what people actually sound like when they speak – the pause, the abandonment of the old syntax, the start of a new sentence, not grammatically correct, as a new and better way to say what you’re saying occurs to you mid-sentence. Another example, pulled from a group of people talking about a daughter’s behavior:

“Daughter wouldn’t run off and leave her, she’s old and crippled.”

“Left once, will again.”

“That fellow Mabry’s been taking out his gun and leaving Virgie a bag o’ quail every other day. Anybody can see him go by the back door.”

What stands out here is the “Left once, will again.” Completely wrong sentence. Everything is implied, nothing is clear. This is never what people would say in an official paper or newspaper article. Thing is, it’s exactly what people say in conversation to save time. In the context of the conversation, the referents are absolutely clear. Many high-level writers have trouble writing dialogue in a way that does not reflect the correct language drilled into them in grade school. Welty has no such difficulty.

She also just uses language really well. Her diction is not absurdly recherché, but it is dense and powerful. She packs a lot of meaning into collections of simple words, which is more impressive than sending your poor reader to the dictionary endlessly. Following is an excerpt from one of the stories in which Miss Eckhart, the old emotionless piano teacher, surprises her pupils when she plays.

Coming from Miss Eckhart, the music made all the pupils uneasy, almost alarmed; something had burst out unwanted, exciting, from the wrong person’s life. This was some brilliant thing too splendid for Miss Eckhart, piercing and striking the air around her the way a Christmas firework might almost jump out of the hand that was, each year, inexperienced anew.

In simple and clear language, Welty deeply explores the issues of childhood innocence, of the depths of human emotion, and of the discomfort we feel when confronted with the unexpected. This depth-through-simplicity is a feat she pulls off repeatedly throughout the book.

Here she is, looking out the window and thinking words that are probably already better put-together than anything you’ve ever put on paper.

The Golden Apples is a strange book. It does not have a strong message like 1984 about the dangers of totalitarianism or Catch-22 about the absurdities of war. Its themes revolve around the importance of family, identity, and community and the intersection among them, but instead of making a clear declaration about them, Welty is content with exploring them profoundly. Each story moves forward in time, so the reader sees the progression of different important characters as the town and the families within it grow and change. The main impression this book leaves upon completion is density – all the themes, motifs, and characters in the different stories have been exhaustively explored using a minimum of words – meaning is coiled and pressed heavily into each syllable.

Due to how tightly-packed it is with significance, it is not at all a beach read, but it is one of the most important books I’ve ever read. It is a meditation on life, emotion, struggle, and resolution. It does not have the answers, only the exploration. It’s a tough climb, but it’s worth it.

Andrew Findlay has strong opinions about things (mostly literature) and will share them with you loudly and confidently.

Images: Myscenicdrives.com, Brainpickings.org

Why Aren’t People Watching Parks and Recreation?

Parks and Recreation- Season 6

Alex Russell

Remember when Liz Lemon was everywhere?

For a few years it seemed like you couldn’t load Tumblr or Facebook without seeing at least five Liz Lemon memes. There’s nothing necessarily wrong with that; 30 Rock was a tremendous show. It was a lot of things, but above all else it was the critically-acclaimed anchor to NBC’s very weird (but very great) Thursday night that included The OfficeCommunity, and Parks and Recreation.

The Office faltered late, as everyone knows. 30 Rock managed to do OK just because it was consistently being hailed as the best show on television. Community‘s story is still unfolding, but the fanbase is rabid enough that it will probably end up fine. But what of Leslie Knope and the Liz-Lemon-meme-worthy Ron Swanson?

Let’s tell it straight: People are not watching Parks and Recreation anymore. Numbers-wise, the show has done a little bit worse every season, especially after losing The Office as a lead-in. Everyone who loves Parks and Rec will tell you that it doesn’t really find its footing until the end of the first season, but America really disagrees. The first season held a huge percentage of Office fans, even though it debuted after one of the dumbest storylines in Office history (“Michael Scott Paper Company” was the lead-in episode for the pilot).

Season two of Parks and Rec is some of the greatest sitcom TV of the last fifteen years, but it did a little bit worse (between four and six million people per episode) than the weird first season. Second three — which followed the final Michael Scott episodes of The Office and was the first season with Rob Lowe and Adam Scott as regulars — did even worse, sometimes dropping below four million. The three seasons since have done worse in the ratings, and sometimes far worse.

A lot of this is on NBC. 30 Rock did even worse than Parks and Rec during its decline and even The Office, the one your mom liked sometimes, barely managed four million viewers a night by the end. Community seemed unstoppable, but it’s tanking this year in the ratings. Parenthood, once one of NBC’s most reliable shows, is doing the same.

Thursday night on the other networks? Fox has Hell’s Kitchen and American Idol. CBS has The Big Bang Theory and Two and a Half Men. ABC has Scandal. NBC’s support for its sitcoms is Hollywood Game Night.

It’s impossible to convince someone to definitely watch something unless they already might, but you really should be DVRing Parks and Rec. The show stumbled a little with an ambitious plot for main character Leslie Knope, but it’s still one of the only consistently funny, consistently great sitcoms on network TV. NBC renewed it for next year, but based on the competition and the current trend, Parks and Rec is dead in the water. Come stay awhile with it every week, like you would an elderly relative. Ron Swanson is still there Ron-Swansoning around, and that really should be enough to earn your 22 minutes a week.

Alex Russell lives in Chicago and is set in his ways. Disagree with him about anything at readingatrecess@gmail.com or on Twitter at @alexbad.

Image: NBC

Book Review: Tom Perrotta’s The Leftovers

The Leftovers

Jonathan May

I finished this novel recently, and my friend J—– informed me that it would be released this summer on HBO as a miniseries. My first question was How? But the more I think about it, my real question is Why?

The Leftovers takes as its main device the Biblical rapture, wherein the elect are called to Heaven, leaving those on Earth to repent or suffer. Within the first five pages, the religious aspect of the rapture has fallen to the wayside; just any people, regardless of character or religious affiliation, are taken. It seems God wasn’t so picky after all, if God is indeed to blame. The novel, pointedly it seems, lets blame rest on the self-conscious shoulders of the citizens of Mapleton, a Blue Velvet-esque town name if there ever was one. We focus mostly, in close third, on the newly elected mayor, an affable, forgettable character named Kevin Garvey. He tries to help his fellow citizens deal with the weirdness of it all, having lost none of his family in the “taking.” However, as people start to deal with the event by forming cultish groups, Kevin loses family along the way.

We’re in and out of his wife Laurie’s mind as well; she ultimately leaves him to join the Guilty Remnant, a chain-smoking silent group dedicated to asceticism, silence, and a mission. Smoking and in pairs, they rove the country, making sure no one forgets what has happened, and that the final reckoning is yet to come. The idea of silence is powerful within the novel; people literally vanished without a bang, without an inkling of anything. And so the silence must continue for some. Laurie as a character is very strong, but her intentions aren’t. Why does she join the group? Is it guilt, or something else? I feel like we never know.

This novel, like many of Perrotta’s others (Little Children, The Abstinence Teacher), dwells superbly within the contemporary suburban mind. He highlights deftly the quotidian and how necessary it is. But what the novel fails to do is provide us any sense of resolution; in fact, the way the novel ends (I won’t spoil it) actively works against resolution, forcing the reader to construct a possible ending. I found this cheap and flabby, as far as fiction goes. I would rather be pointed to a moral certainty about the work, even if it ends up being about amorality. Instead, we’re given some kind of Inception-like wishy-washy, choose-your-own-path scene that simply stops.

The writing is strongest when we’re bouncing around from character to character, and I wish there had been more of that. Since we settle on Kevin most often, his portions should have been the most arresting, but we’re given clichés like, “There was always that little secret between them, the memory of a summer night, the awareness of a road not taken.” I almost put the book down there, but my curiosity about what would happen to Laurie, the daughter Jill, and a certain unborn child who is introduced early on drove me to finish it.

I have no idea how this will translate to film; to build toward such a nothing of an ending seems like an incredible waste of time and money. But who knows? Maybe HBO will give some resolution where there was none.

You can listen to a sample from the audiobook of The Leftovers from Macmillan Audio here:

Jonathan May watches too much television, but he’s just playing catch-up from a childhood spent in Zimbabwe. You can read his poetry at owenmay.com, follow him on Twitter at @jonowenmay, or email him at owen.may@gmail.com.

Image source: io9

The Americans: A Show About Patriotism, Murder, and Marriage

Andrew Findlay

The Americans is a relatively new show that FX broadcasts on Wednesdays at 10. The general premise is that the Soviet Union successfully placed a significant number of covert agents into the United States. These are not just commandos with accents, but exhaustively trained and elaborately I.D.’d infiltrators. They are selected young and spend years training in combat and the normal spy stuff, but also learn about American culture and cultivate a flawless, accentless command of English. Then, they are placed in a normal, unremarkable cover life somewhere near a point of interest for the Soviets.

The two main characters, Elizabeth and Philip Jennings, have been living in the Virginia suburbs around D.C. since the 60s. Before the start of the show, things had been slowly becoming more and more peaceful, to the point where the Jennings barely had to do secret agent stuff anymore. However, the 80s and Reagan roll around, and all of the sudden they are again fully active and have to run around doing shit for the glory of Lenin.

They are deep cover agents, and the intricacy and strength of that cover generates most of the complications of the show. They are dedicated to the ideals of universal freedom for all mankind as interpreted by their home country, but they also run a travel agency, live in a big house, and have kids. The kids part is really messed up – their children do not know what their parents really do, so these two super-spies are deeply, immovably in love with two red-blooded American schoolchildren. They want to bring down the corrupt and bloated American autocracy, but their children, whom they adore, are 100% supportive of it. The mother, Elizabeth, the violently atheistic Soviet operative, almost goes insane when her child starts attending Bible study with a group of friends and cannot even explain to her own daughter why it makes her so upset because that would compromise her cover. They are also neighbors and family friends with Agent Beeman, a G-man who works in the counterintelligence department of the FBI.

Hey kids, we’ll be home late tonight. Mommy and Daddy have to blackmail a government official.

Most of the pleasure of watching the show comes from the friction generated by the mismatch between their American and Soviet personae, which, after two decades in the States, have begun to bleed together. The American side of the Americans is not simply a mask – is the part of Philip who loves his son and enjoys driving a fast car the “fake” part of him? Is he 100% okay with the side of him that murders people for a cause? On a less psychological level, it’s also great to see them switch flawlessly from American citizen into frighteningly competent Soviet operative. Elizabeth gets pulled over and has something compromising in the car with her? She plays the distraught wife to the cop until he gets close, then beats the shit out of him when it becomes clear she can’t cry her way out of it (I might have made up this particular incident, but stuff like it happens all the time). Watching the split-second transition from smiling, amiable, and confused civilian to a machine designed to collapse your trachea is good television. I talk a lot about how audiences love watching terrifying, almost superhuman competence on-screen (Breaking Bad, Doctor Who), and that dynamic is strongly in play here. The central pair of the series is frighteningly competent at any number of things – disguise, decoding, deception, dismemberment. They can do it all, and they can do it all really well.

Left to right: Normal look, bureaucrat disguise, smarmy dude disguise. The disguises are really great, because of course they’re the exact same person, but that’s the thing – you only need to change a little bit of how you look to throw off any attempt to make a police sketch of what you actually look like.

The conflict, the tension, and the spy stuff are only part of why this show is so good. In the end, this show is about a marriage. Elizabeth and Philip met each other only after they started training and became “married” only as part of their implantation into the USA. They have a marriage certificate, sure, but it’s forgery by the KGB, like the rest of their lives in America. This creates a really weird, stressful dynamic between the couple. On the one hand, they have lived together for two decades and that creates a definite bond, but on the other hand, their marriage is simply a tool to help them undermine the peace and prosperity of the United States. As deep cover KGB officers, they are not allowed to speak Russian, nor are they allowed ever to mention any detail of their lives before they came to America. This means that these two people sharing their lives with each other know almost nothing about how or where those lives started. Another item complicating things is that Philip has been more seduced by the American lifestyle than Elizabeth has. For example, Philip would betray the USSR to protect his kids, whereas Elizabeth would betray her kids to protect the USSR (she says). The progress of the show is their journey as a couple, working on their trust and emotional issues in the midst of the incredibly stressful reality of their lives. This stumbling in the dark to find out who they actually are and what they actually mean to each other is very rewarding to watch.

This is a three-minute recap of the pilot episode. It gives a really good idea of what I’ve been talking about this whole article.

Finish the article, watch the pilot recap, then decide if The Americans is for you. I love this show. It’s full of well-plotted suspense and action, it has a complex, compelling central couple, and it constantly assaults preconceived notions people hold about identity, appearance, and reality. It’s a free country thanks to Reagan so you can choose for yourself, but you’d be making a big mistake not to check this out.

Andrew Findlay has strong opinions about things (mostly literature) and will share them with you loudly and confidently.

Images: The Guardian, IMDB

Symbols and Sociopaths: Hannibal Season 2, Episode 5

hannibal episode 5

Jonathan May

(As always, massive spoiler alert)

We start with the second in a series of split montages, this one featuring breakfast. As Hannibal lovingly prepares his meal in the comfort of his own home, Will stares down the tray lumped with what barely passes for breakfast. The first time we see this split montage is when Hannibal and Will are dressing for trial; this time is different in that it highlights the relative high and low of their respective situations. The high and low is important in this episode, as its juxtaposition implies a classical dramatic structure, that of the protagonist falling from a high place to a low place. It’s unfortunate that the dramatic casualty of this thematic exactness is Dr. Beverly Katz. From the high point of living and finally discovering Hannibal for what he is, Dr. Katz is brought down to lowness, being killed and sliced in a “performance piece” better than any by Damien Hirst (The Cell with Jennifer Lopez also comes to mind). And what exquisite sadness I felt upon seeing Dr. Katz laid out as if prepared for examination under a microscope. RIP, Dr. Katz.

Eddie Izzard is brought back in as the serial killer Abel Gideon in order to act as a sounding board for Hannibal, Will, and the others. But I could just as easily have done without him in this episode. His character brought nothing but lowness, spitting out pithy dialogue like the old man from Pet Cemetery. (An example, speaking of Hannibal: “He is the devil, Mr. Graham. He is smoke. You’ll never catch the ripper. He won’t be caught. If you want him, you will have to kill him.”) The obviousness of this is mortifying; I never, in a million years, imagined that this story would end neatly with Hannibal being meted out justice through the courts. Blood will always be repaid with blood in proper tragedies.

But speaking of courtly justice, what of Will’s trial? And where the hell is Cynthia Nixon to add some perspective to this mess? Instead of Cynthia, we’re given the orderly of the psychiatric ward, a gorgeous pale fellow who readily accedes to Will’s demand that he kill Hannibal. Will, of course, fears becoming Hannibal (hence the horror he feels as the antlers grow through his back), but he’s still willing to “transcend” justice in order to be justified. Will has shifted here from justice to revenge, a tragic flaw; it’s unfortunate that he had to resort to such extremes in an attempt to attain rightness.

The scene between Hannibal and the orderly is properly “high” in its beauty; the camerawork here captures the chiaroscuro of Hannibal’s bleeding body as he hangs Christ-like with his feet on a bucket. It’s almost like a Caravaggio. And that beautiful line which gives us all of Hannibal—“Only if you eat me.” Such a high moment, capable, on the brink of annihilation. And then we’re brought crashing down as the orderly is shot, dashing Will’s plan and possible hopes for ever leaving the psychiatric ward.

Jonathan May watches too much television, but he’s just playing catch-up from a childhood spent in Zimbabwe. You can read his poetry at owenmay.com, follow him on Twitter at @jonowenmay, or email him at owen.may@gmail.com.

Hannibal airs Friday nights on NBC. You can read our piece about the previous episode here.

What the Story of Two Women and a Cheating Bastard Says About Video Games as Literature

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Alex Russell

You are a real bastard.

Well, you are when you’re Vincent Brooks in Catherine, a 2011 multi-platform release that shocked the video game world. It’s a unique part-puzzle part-simulation game based on the morality of choice and what people do when no one is watching.

You play Vincent, a 30-something guy drifting through both life and an aimless relationship with a woman named Katherine. Katherine wants to get married and start a life, Vincent wants to avoid making any big decisions. Katherine wants to have long lunch dates about the future, Vincent wants to get drunk with his friends at the corner tap.

Depending on how stereotypical your life is, this may be hitting pretty close to home.

The story unfolds through cinematics where you watch Vincent and Katherine try to reach an understanding on various issues. It feels very real, even if the relationship itself feels flimsy. People really are scared to commit. In most narratives this would be where there would need to be a discussion of gender roles, but dear Vince has to be the nervous manchild here, because of what happens when he goes to sleep.

When Vincent sleeps he is forced to climb towers. These play out as incredibly hard puzzle elements which start unforgiving and somehow get even more brutal as the game goes on. Vincent must climb to escape something he fears — always something Katherine mentioned during the day — and reach the top of the tower to run away rather than facing adulthood, children, marriage, or whatever it may be that night. A good example: one is a horrific, monstrous baby that knows Vincent is the father.

It’s a strange game. Every night ends in the same bar, where Vincent recaps his day with Katherine to his buddies who are also in various states of arrested development. It gets extra complicated when Vincent wakes up with a (younger, blonder) woman also named Catherine, spelled with a C. Everything goes full cliche with the entrance of a younger temptress, but the world of Catherine the game needs these cliches to make choice seem as stark as possible.

It’s important to note that both Catherine and Katherine are full characters, and Vincent’s actions constantly reveal him to be a dipshit. “Competent woman/incompetent man” is a stock relationship in a lot of forms of narrative, but Catherine is interested in more complex interactions. If Vincent’s choices make him act like an asshole to either woman, that woman will respond in a full way. Neither of their lives revolve around Vincent, and even though the story plays out through his eyes, it isn’t a story of two damsels hoping that their prince will pick them.

Every decision made in the game influences a meter that tilts between good and evil. If you’re connected online, the game also tells you what percentage of people around the world made the same choice. This allows for a certain molding of Vincent – he can either accept Katherine and all of the joys that come with adulthood, or he can hide in youth with Catherine and escape for a little longer. The meter is clear which is the “good” choice, and to borrow a line one of the monsters you escape from screams at you: take responsibility.

These choices influence the ending. There are nine options, which mostly follow the traditional Dungeons and Dragons school of morality: neutral good, lawful good, chaotic evil, etc. Can a game with multiple endings still be literature? It’s a fair criticism that there isn’t “one” story since you can end up in a multitude of different situations with Katherine and Catherine. Without giving it away, though the game has nine endings it has but one lesson. There are variations, but the game constantly reminds you that escaping your future is only temporary. Not taking the phone call from Katherine because you think she has bad news only delays it. You have to deal with the people in your life – including yourself. Even if a sadistic otherworldly being won’t throw you in a tower with a bunch of sheep to enact metaphors every night as you fight for your life, the bell will still find a way to toll for thee.

It’s a solid narrative that is shaped by the world it exists in. It feels very Japanese at times, but it generally just feels like a world we’ve all definitely been in before. It also “reads” well because all of the gameplay is separate from the narrative structure in the bar. It’s a nice companion piece to the type of literature that people read when they first realize they aren’t a teenager. Catherine is the story of someone’s 20s. It’s about realizing that interactions with other people matter — to others and to ourselves — and it tells the tale of what happens when that falls by the wayside as well as anything could.

Alex Russell lives in Chicago and is set in his ways. Disagree with him about anything at readingatrecess@gmail.com or on Twitter at @alexbad.

 Image source: Destructoid

Broad City: Season Review

broadcity

Jonathan May

I’m just going to come out and say it—Broad City is one of the funniest damn shows I’ve ever seen. It’s everything Girls fails to be and so, so much more. The jokes are uninhibited, surprising, and recurring. Cultural references abound. But the wacky, lovable, goofy best friendship Ilana and Abbi share makes up the core of this comedy set in Brooklyn. I’m comforted by a show that’s not afraid to portray every relationship as not being wrought with peril.

The comedy duo, Ilana and Abbi, have been doing this show on YouTube from 2009-2011. Amy Poehler saw them, and the rest is history. Luckily they’ve maintained most of the writing credits, as they are best able to draw out the nuances from their relationship and its quotidian nature. I discovered later that my favorite episode (“Working Girls”) wasn’t written by them, but in that episode, the two spend most of their time apart. Curious.

This isn’t a show that’s trying to be smart, and thank God. The show tries to be, and amply succeeds in being, hilarious—a much higher virtue for television. There are many references to this being the Golden Age of television, as if we were all being written about by Hesiod. The seriousness with which people approach this idea extends into most shows themselves, making them bland and self-important, as if we are supposed to find reflections from life or higher meanings; it’s also the result of presentist thought reigning in the current cultural dialectic, a presumptuous and vain attitude. Broad City is a great reminder that television can simply be for entertainment, and there’s nothing wrong with that.

If you don’t like jokes about weed or vaginas or bodily functions, this is, in fact, probably not the show for you. But if you have a sense of humor, you should definitely binge-watch the first season (10 episodes). The secondary characters are brilliantly rendered; the cameos are few, but incredibly well-chosen (Rachel Dratch and Janeane Garofalo to name a few). And to those happy fans, rejoice!—a second season is in the works. I know I’ll be watching.

Jonathan May watches too much television, but he’s just playing catch-up from a childhood spent in Zimbabwe. You can read his poetry at owenmay.com, follow him on Twitter at @jonowenmay, or email him at owen.may@gmail.com.

Image source: Comedy Central

Counterpoint: What if Girls is Actually Great?

Andrew Findlay

Our resident sci-fi nerd Andrew Findlay apparently took issue with Jonathan May’s coverage of hate-watching the Girls season finale enough that he wanted to gush about it here. Here’s the opposite of hate-watching, which might just be watching? Here’s the first in our 46,750 part series “Counterpoint.”

Girls is an amazing television show. It is a perfect comedy of the awkward: the discomfort and hilarity rolling off of each episode in waves is a great accomplishment. Within this comedy, the writers also attempt to explore authentic reactions and emotions that actual people, not sitcom approximations, have.

A lot of people are annoyed by how ridiculous and terrible the main characters are, but honestly, have you seen people lately? Most of them are ridiculous and terrible. Think of your own friends: some might be paragons of virtue, but how many have some terrible habits and make dumbass decisions? How many don’t, God love ‘em, annoy the shit out of you sometimes? I posit that if your best friend’s actions have never filled you with rage, you might not be best friends. The show deals in hyperreality. It takes actual personality patterns, exaggerates them until they become semi-caricatures, and then explores the emotional ramifications of human behavior. Yes, all of these people are terrible. Yes, they are too much. The thing is though, that’s the point. Taking Girls to task for being filled with terrible people is like taking the Ernest movies to task because the main character is implausibly stupid.

Come now, a man of his intellectual ability could not save anything, much less Christmas

Even within this implausible framework, the show inserts interactions and situations that are startlingly real. The foundation of the fights between Adam and Hannah might be absurd, but the language they use in fighting and the way they deal with emotional conflict matches reality very closely. I have no firsthand knowledge of this, but my wife informs me that not all, but many of the conversations among the girls reflect how women really do talk to each other, which is “fucking refreshing” when compared to the SATC ladies discussing dick size over mimosas. Also, Girls has a realistic portrayal of post-coital conversation and body language. After sex, Hannah walks around talking naked, because why would you hide your body from the person you just fucked? Think about it – if you had sex with someone in real life, and they immediately tore all your bedsheets off your bed and wrapped them around themselves to hide their nudity, wouldn’t you be a little freaked out? This brings me to a point that isn’t really part of my main argument, but I feel it needs to be mentioned: Hannah is not conventionally attractive and walks around naked, ew! Well, sorry that modern culture has led you to expect only flat-bellied, buxom goddesses to be inflicted upon your vision. Seriously – Hannah’s body type is how a lot of women look, and there is nothing wrong with it. Check your privileged expectations.

Speaking of expectations, Girls is a comedy from HBO, the only show on television that passes the Bechdel test, and because of that, people heap a mountain of expectations upon it, expectations the showrunners never outright claimed or even hinted at. The people saying Hannah represents the voice of a generation, and the other people getting enraged at how bad a picture she paints of the current generation? Dunham never said anything about any generation. Yes, the main character of the show muses whether she may be the voice of her generation, but the main character of the show is remarkably narcissistic and was also high on opium at the time. Oh, all the show’s main characters are privileged and there isn’t enough diversity? Ha! I’m not laughing because that’s not true, I’m laughing because it’s true of nearly every television show. Again, for some reason, Girls is held to higher expectations than other shows, expectations no one set up aside from the people complaining about them. Where is the diversity on Friends or How I Met Your Mother? Where is the exploration of underprivileged characters on Sex and the City, where the four main characters go on endless brunches and shopping sprees, where one is a Harvard-educated lawyer, another grows up rich and marries extremely rich, another is a successful PR executive, and the last is a successful columnist with an on-off relationship with a man of fantastic means? Fuck’s sake, at least some of the characters on Girls actually struggle with unemployment. I’m not saying these criticisms of Girls hold no weight, I’m simply confused as to why Friends, SATC, and How I Met Your Mother get a pass for the exact same problems, whereas the response to Girls is virulent hatred.

This show is really great. My wife and I laugh during every episode, feel feelings for most of them, and are just generally amused and glad this show exists. If you hate-watch it, of course you’re going to focus on all these terrible people doing terrible things, but your perspective will suffer from confirmation bias, where you only see the bad and draw conclusions to support your preexisting idea that the show is terrible. Check it out. It’s great, and unlike anything else I watch on television.

 

They Made a Video Game Out of The Office: Five Terrible Games Based on TV Shows

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Mike Hannemann

South Park: The Stick of Truth was released recently for the Xbox 360 and Playstation 3. The long-awaited game had finally managed to overcome development hell and several delays. The final product is exactly what you would and wouldn’t expect for a game based on South Park. All the crude elements one associates with the show are there: racist, sexist, fart jokes… all of it. Here’s the part no one really expected: It’s… actually… good. The development team worked closely with the creators of the show and delivered a definitive South Park experience. The writing is genuinely funny and when you play it actually feels like you’re controlling an episode of the show. But you’ll find that on any review site. Instead, let’s consider how unlikely this was.

Video games based on franchises are usually doomed from the start. Occasionally, movies will be spared from this but then something like the Rambo game will come out (in 2014, and if I could type a year in all caps I would to drive the point home) and set the bar back to square one. This has always been the nature of video games and pop culture. Something is introduced, blows up in popularity, and a video game is released to capitalize on that. Hell, South Park did that several times before this entry. It’s easy to make a quick buck because (insert flavor of the week here) can have a quick tie-in. This was especially true of the 1990s. It didn’t take much to make an NES or even an SNES or Sega Genesis game, so we saw hundreds of terrible franchise nonsense. The Super Star Wars games, while remembered fondly by some, barely even followed the plots of the movies. Hell, even commercials were franchised. I wake up with nightmares of playing games based on Domino’s Pizza’s The Noid or Chester Cheetah.

Let’s give the 1990s a pass here. Let’s turn and look at the past 12 years. Next generation consoles. These games cost money to make. Even when creators were involved, they still missed the mark. I submit the following five entries into the catalog of video games based on TV shows that left a sour taste in the mouth of any fan.

5. Lost

The Lost video game was basically just a middle finger to the fanbase. Lost was a show that was built on mysteries, fans were rabid to find clues hidden in each scene that may or may not mean anything. The creators encouraged it, it let to fan mania. Then, during the middle of season four, a game was released for the Playstation 3 and Xbox 360. The game had the player assume the role of a new survivor, waking up among the wreckage of Oceanic flight 815. The game took place during the events of the show, taking place on various days during the shows run. Plotted by the creative forces behind the show, the game promised “revelations” on the main plot. Not only was the gameplay terrible, you couldn’t help but feel overwhelmingly this was shoehorned in as a cash grab. If any of this mattered, why did characters on the show never mention it? Fans of the show don’t even talk about it. For a show where fans obsessed over what number was on a calendar in a background shot of a dream, I think that’s the most damning thing I could say.

4. Futurama

This one is hard to talk about. Admittedly, I wanted this game to work. Based on one of the better animated sitcoms, the sci-fi nature of the show lends itself perfectly to a video game. Honestly, the story was pretty great. It was funny, deftly acted by the original voice cast, and made fun of a ton of video game tropes (in-game parody was still uncommon at this point). Hell, the show was canceled that year (2003) and again fans were willing to do anything for more content. Unfortunately, no script would be tight enough to make up for poor gameplay mechanics. Transferring a 2-D cartoon into a 3-D world just doesn’t work. The character models were blocky, the platforming was sub-par, and the camera was essentially non-functional. The Futurama game is something fans admit exist, but would never consider bringing up at a party. You know, all those Futurama parties people go to.

3. 24

In a list of sad examples, this one is particularly tragic. 24 is another show that a video game just makes sense to make. It’s a turn-your-brain-off action show. Basically just take a Modern Warfare game and replace the main character with Kiefer Sutherland’s Jack Bauer and there you go. As is the common trend here, the creators and actors were all involved. Released in 2006 and taking place between seasons two and three, this game for the Playstation 2 and Xbox pledged to tell a canonical story explaining the time that took place between the two. For once, this actually MADE SENSE for a game based on a serialized TV show. 24 jumps ahead years at a time between seasons. Logically, something could have happened in that time. The problem isn’t the story. The problem isn’t the acting. Hell, the problem isn’t even the gameplay. The problem is that the game wanders around, not knowing what it wants to be. There are heavy action levels, sniping levels, car-only levels, and puzzle missions. You play as Jack Bauer’s daughter, Kim, in one where you just crawl around in air vents. The game never commits to what kind of game it wants to be, and by making it a “controllable season of the show” it suffers. I remember playing this and thinking it was sad how close to a genuinely good game this was.

2. The Office

Didn’t know there was a game based on the US version of The Office? I apologize for being the one to break the news. Seriously. Next time we see each other, you can punch me in the face, I won’t block. Following the smash success of the early season(s) of The Office, a licensed game was greenlit. It was released only for PC. It was a collection of mini games. Which I guess is the harshest thing I could say about the definition of the word “games.” There was no complexity to it. There was also, coincidentally, no point to it. The saving grace is that it didn’t claim to be anything more than it was. It wasn’t The Office experience. It was a $4.99 mini game pack. I probably shouldn’t complain too much about a game I didn’t actually buy. What needs to be remembered, though, is there is never ever an excuse to release a video game based on a sitcom. Unless it’s a trivia game. And it’s free online. And I guess you’re really, really bored.

1. The Walking Dead: Survival Instincts

I saved the most recent for last because while all of the aforementioned games are insulting in some aspect (even The Office) this one misfired on all cylinders. Think about how hard this is to screw up. The Walking Dead is, and remains, the most popular show on cable television. Ok, it’s also set in the zombie apocalypse which is a video game setting — that is a no-brainer. The more popular characters are back to do voices and provide some background on their past. Makes sense right? The end result of this Xbox 360/Playstation 3 title was a mixed bag of terrible plot points and gameplay mechanics that wouldn’t work with another two years of work. It deliver, though, one true element of The Walking Dead, the show: It left you wondering what more talented people could have done with the property.

(Disclaimer: The Walking Dead is also a game released by Telltale Games that is a huge success, but this is more based on the comic than the show. The game makes no attempt to tie the two together, so I have excluded it.)

So there it is. The worst games based on some of the best shows. These will always be the reasons I worry when I hear about “TV Show! The Game!” being developed, but at least South Park: The Stick of Truth proves the law of averages.

Image source: The Daily Beast

Noah is about Vegetarianism, Religion, and the Nature of Man: Should You See It?

noah

Brent Hopkins

In our rarely-running kinda-series Should You See It? we talk about movies that just came out. You can figure out the rest of the premise from the title of the series. That’s right: We talk recipes. Should you see Noah?

I watched Noah a week ago in theaters and I must say I was completely caught off-guard by what I witnessed. To start, I am not a particularly religious person but I have beliefs and I took the smallest bit of them and my fuzzy knowledge of Old Testament scripture with my girlfriend (who is more Buddhist than anything) to the theaters to see the latest Bible film.

Right from the opening scenes you know that this is not going to be a bright and sunny telling. There is the hunting of an animal for its meat and the immediate comeuppance from Noah (Russell Crowe) showing that hunting animals and consuming them is bad for your health because he will murder punch you into seeing his side of the story. This gives a slightly Gladiator-esque feel to the movie, but instead of fighting Rome, Crowe is now pitted against the fallen of humanity. This is an even more epic scale and the film does a good job of portraying this.

The film is relatively visceral, as much of the Old Testament is, but there are definitely a lot of modern day problems brought up by director Darren Aronofsky. The one that kind of turned me off the most was the heavy handed message that eating animals and general lack of conservation is the stem of humanity losing itself. One of the first things you hear Noah tell his sons is why the humans are hunting animals for meat. He tells them it is because humans are ignorant and think that the meat gives them strength. That was such an in-your-face advertisement for vegetarianism that I felt like I got hit with a Whole Foods ad. This theme is the main thread that continues throughout the film and each time it rears its head I just wanted to scream “I GET IT! ANIMALS ARE SACRED.”

Noah has always been a story about a boat big enough to hold two of every animal. The logistics of this have always been fascinating to me and now that technology and computer graphics have advanced enough to maybe handle this I was intrigued to see how Noah would build this thing and keep all the animals from massacring one another. The world Noah lives in is completely barren of vegetation and animals for the most part. Humans have ravaged the land and nothing is really left. Noah finds a workaround for this by planting a seed that gives him plenty of treesources (get it) to build his Ark. Even still, this would be an impossible task for just Noah and his family (three male children, his wife, and a girl they saved) so Noah gets more physical labor help from The Watchers. These guys are stone-covered golems who have been punished for going against The Creator’s (“God” is never used in the entire film) wishes by being bound to terra firma as opposed to being allowed to fly freely as they once could. They were mostly slaughtered by the evil humans but the remaining ones decide to help Noah as he is the only person they have met to have contact with God in a very long time.

The Ark is built over the course of a few months and the way the animals are dealt with is a huge letdown. They just quietly come in groups of two, they don’t really fight, they don’t really do anything, they just go inside then get put to sleep with a concoction Noah’s wife creates. This is a bit of a copout and I felt like it ignored probably the biggest characters in the Noah story.

Now this would be a pretty boring movie if there was no conflict and well, this is a blockbuster film, so revenue must be made. The conflict comes from Cain, the other side of the human coin. He is the king of the humans and when he notices that all this forest has sprung forth and all this meat is traveling to one location he takes the right amount of interest in the situation and has to see what the deal is. Cain is a savage man who has no qualms with killing animals, humans, and everything in between. He feels The Creator abandoned humans so he is just making do with what he has left. Noah says the people aren’t welcome on the Ark and Cain lays down the gauntlet by saying “when this deluge comes to end humanity I am going to come and take this Ark from you and The Watchers and we will eat all of the animals.” You know he will keep his word and the story gets its big action conflict.

This would have made for a good film but this take pushes the envelope in a great way by focusing on Noah as a human. The Creator has said that animals are the innocent on Earth so Noah takes this extremely literally and makes the jump that he must kill himself and the rest of his family must die as well. You watch the deconstruction of a righteous man over the entire course of the film and the pressure that is placed on a family when going against a higher being. Noah becomes a person you grow to somewhat despise over the film, and by the time he and his family are on the Ark it feels less like a new beginning for the world and more like a suspense thriller. You know something is going to have to give but you don’t know how Darren Aronofsky is going to take the story.

Should You See It? 

I would have to say yes. This is not the best film I have ever seen, but I will say it raised a lot of questions for me and really makes you think about the story of a human dealing with a superhuman situation. You never think about all the people that Noah has to knowingly leave to perish or how a person would have to deal with unclear directions from The Creator. I have had more conversations with people about this film than many others I have seen over the years, and it has something for religious and non-religious persons alike. I can see why this caused controversy among a bunch of different factions because it is not a movie to please one group or the other, it is merely an adaptation of a story that does have some open-endedness to it.

Image source: Daily Mail